![]() Additionally, a hole with only a few (1-2) combat anomalies in it is likely active, and is probably not worth the risk of ratting in. Importantly, you can check to see how many people are docked inside a citadel by clicking on the citadel and reading the number in the square brackets. Although these being present increase the chance of you getting ganked, it is not immediately disqualifying. These items mean that someone lives in the WH, and might try to gank you while you are running your site. Critically, you are looking for citadels, or active control towers (that have a forcefield). Once you have found a WH that you might be interested in running, you should move around the system checking D-scan. You may need to travel through many systems or scan many holes before you find a suitable WH system, and the bonuses, cost, and speed of a scanning frigate make it a much better choice than trying to scan on your ratting ship. If you are interested in ratting in a WH, it is usually a good idea to begin by scanning for WHs using a scanning ship. This means that a C2 relic site will be roughly as hard as a C3! In general, we can also notice that a WH Data or Relic site is about as hard as the next class up's anomalies. If we look at this guide in more detail, we can see that the site DPS (and reward) rapidly increase as you move to higher class WH space. Remember that killing the trigger will lead to a new wave spawning! Make sure to have this open at all times while you are ratting, and refer to it often! The triggers are the ships labeled in red for each site. In Spoopy, our go to guide is The WH PvE Bible. This makes it very important to not kill trigger ships unless necessary, as spawning multiple waves can easily make a site impossible to easily clear. When the last of the "trigger" ships die, the next wave will spawn. Critically, the guide should also list the "trigger" for each wave. An indispensable tool in WH ratting is a guide that lists the incoming DPS, EWAR, and EHP of the ships that are in each wave. Much like in K-space, WH ratting in anomalies comes in waves, with a series of rats spawning instantly in the site after a "trigger" is killed. We will be covering fits in a later section, but first we must discuss how to discuss and prepare for ratting in WH sites. All of these factors, when combined with the sleeper's high individual DPS, means that ship fits must be adapted before they can be used to rat in WH space effectively. ![]() Additionally, WH rats are extremely fast, kite effectively, deal and tank omni damage, remote repair damaged sleepers, and focus fire. In any given site, you can expect to see a plethora of EWAR including neuts, webs, and scrams. WH rats (called "Sleepers") are fundamentally different from K-space rats, requiring a paradigm shift in how players rat.
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